local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1
L0_1 = require
L1_1 = "Actor/ActorCommon"
L0_1(L1_1)
L0_1 = {}
L0_1.MainID = 407
L0_1.ActorAlias = "407"
L1_1 = {}
L1_1.q40701 = 40701
L1_1.q40702 = 40702
L1_1.q40703 = 40703
L1_1.q40704 = 40704
L1_1.q40705 = 40705
L1_1.q40706 = 40706
L0_1.SubIDs = L1_1
L0_1.GotCricket = false
L0_1.GameRunning = false
L1_1 = {}
L2_1 = 100120
L3_1 = 100121
L4_1 = 100122
L5_1 = 100123
L6_1 = 100124
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L0_1.CricketItemID = L1_1
L1_1 = {}
L2_1 = 70300021
L3_1 = 70300022
L4_1 = 70300023
L5_1 = 70300024
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L0_1.SoundGadgetID = L1_1
L0_1.HoleNum = 15
L0_1.CricketNum = 4
L1_1 = {}
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q407HolePos1"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q407HolePos2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q407HolePos3"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q407HolePos4"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q407HolePos5"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q407HolePos6"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L8_1 = sceneData
L9_1 = L8_1
L8_1 = L8_1.GetDummyPoint
L10_1 = 3
L11_1 = "Q407HolePos7"
L8_1 = L8_1(L9_1, L10_1, L11_1)
L8_1 = L8_1.pos
L9_1 = sceneData
L10_1 = L9_1
L9_1 = L9_1.GetDummyPoint
L11_1 = 3
L12_1 = "Q407HolePos8"
L9_1 = L9_1(L10_1, L11_1, L12_1)
L9_1 = L9_1.pos
L10_1 = sceneData
L11_1 = L10_1
L10_1 = L10_1.GetDummyPoint
L12_1 = 3
L13_1 = "Q407HolePos9"
L10_1 = L10_1(L11_1, L12_1, L13_1)
L10_1 = L10_1.pos
L11_1 = sceneData
L12_1 = L11_1
L11_1 = L11_1.GetDummyPoint
L13_1 = 3
L14_1 = "Q407HolePos10"
L11_1 = L11_1(L12_1, L13_1, L14_1)
L11_1 = L11_1.pos
L12_1 = sceneData
L13_1 = L12_1
L12_1 = L12_1.GetDummyPoint
L14_1 = 3
L15_1 = "Q407HolePos11"
L12_1 = L12_1(L13_1, L14_1, L15_1)
L12_1 = L12_1.pos
L13_1 = sceneData
L14_1 = L13_1
L13_1 = L13_1.GetDummyPoint
L15_1 = 3
L16_1 = "Q407HolePos12"
L13_1 = L13_1(L14_1, L15_1, L16_1)
L13_1 = L13_1.pos
L14_1 = sceneData
L15_1 = L14_1
L14_1 = L14_1.GetDummyPoint
L16_1 = 3
L17_1 = "Q407HolePos13"
L14_1 = L14_1(L15_1, L16_1, L17_1)
L14_1 = L14_1.pos
L15_1 = sceneData
L16_1 = L15_1
L15_1 = L15_1.GetDummyPoint
L17_1 = 3
L18_1 = "Q407HolePos14"
L15_1 = L15_1(L16_1, L17_1, L18_1)
L15_1 = L15_1.pos
L16_1 = sceneData
L17_1 = L16_1
L16_1 = L16_1.GetDummyPoint
L18_1 = 3
L19_1 = "Q407HolePos15"
L16_1 = L16_1(L17_1, L18_1, L19_1)
L16_1 = L16_1.pos
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
L1_1[9] = L10_1
L1_1[10] = L11_1
L1_1[11] = L12_1
L1_1[12] = L13_1
L1_1[13] = L14_1
L1_1[14] = L15_1
L1_1[15] = L16_1
L0_1.HolePos = L1_1
L0_1.MatchTime = 30
L1_1 = {}
L1_1.Judge = "CricketJudge"
L1_1.JudgeScript = "Actor/Quest/Q407/CricketJudge"
L1_1.JudgeID = 1105
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q407Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.pos
L1_1.JudgePos = L2_1
L2_1 = sceneData
L3_1 = L2_1
L2_1 = L2_1.GetDummyPoint
L4_1 = 3
L5_1 = "Q407Judge"
L2_1 = L2_1(L3_1, L4_1, L5_1)
L2_1 = L2_1.rot
L1_1.JudgeDir = L2_1
L0_1.JudgeData = L1_1
return L0_1
